fixed totp and go mod
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ec5a376733
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297 changed files with 52714 additions and 15245 deletions
112
vendor/github.com/willf/bitset/bitset.go
generated
vendored
112
vendor/github.com/willf/bitset/bitset.go
generated
vendored
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@ -62,12 +62,12 @@ const allBits uint64 = 0xffffffffffffffff
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var binaryOrder binary.ByteOrder = binary.BigEndian
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// default json encoding base64.URLEncoding
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var base64Encoding *base64.Encoding = base64.URLEncoding
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var base64Encoding = base64.URLEncoding
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// Marshal/Unmarshal BitSet with base64.StdEncoding(Default: base64.URLEncoding)
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// Base64StdEncoding Marshal/Unmarshal BitSet with base64.StdEncoding(Default: base64.URLEncoding)
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func Base64StdEncoding() { base64Encoding = base64.StdEncoding }
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// Marshal/Unmarshal Binary as Little Endian(Default: binary.BigEndian)
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// LittleEndian Marshal/Unmarshal Binary as Little Endian(Default: binary.BigEndian)
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func LittleEndian() { binaryOrder = binary.LittleEndian }
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// A BitSet is a set of bits. The zero value of a BitSet is an empty set of length 0.
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@ -192,6 +192,70 @@ func (b *BitSet) Flip(i uint) *BitSet {
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return b
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}
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// Shrink shrinks BitSet to desired length in bits. It clears all bits > length
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// and reduces the size and length of the set.
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//
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// A new slice is allocated to store the new bits, so you may see an increase in
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// memory usage until the GC runs. Normally this should not be a problem, but if you
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// have an extremely large BitSet its important to understand that the old BitSet will
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// remain in memory until the GC frees it.
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func (b *BitSet) Shrink(length uint) *BitSet {
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idx := wordsNeeded(length + 1)
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if idx > len(b.set) {
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return b
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}
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shrunk := make([]uint64, idx)
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copy(shrunk, b.set[:idx])
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b.set = shrunk
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b.length = length + 1
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b.set[idx-1] &= (allBits >> (uint64(64) - uint64(length&(wordSize-1)) - 1))
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return b
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}
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// InsertAt takes an index which indicates where a bit should be
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// inserted. Then it shifts all the bits in the set to the left by 1, starting
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// from the given index position, and sets the index position to 0.
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//
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// Depending on the size of your BitSet, and where you are inserting the new entry,
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// this method could be extremely slow and in some cases might cause the entire BitSet
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// to be recopied.
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func (b *BitSet) InsertAt(idx uint) *BitSet {
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insertAtElement := (idx >> log2WordSize)
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// if length of set is a multiple of wordSize we need to allocate more space first
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if b.isLenExactMultiple() {
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b.set = append(b.set, uint64(0))
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}
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var i uint
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for i = uint(len(b.set) - 1); i > insertAtElement; i-- {
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// all elements above the position where we want to insert can simply by shifted
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b.set[i] <<= 1
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// we take the most significant bit of the previous element and set it as
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// the least significant bit of the current element
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b.set[i] |= (b.set[i-1] & 0x8000000000000000) >> 63
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}
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// generate a mask to extract the data that we need to shift left
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// within the element where we insert a bit
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dataMask := ^(uint64(1)<<uint64(idx&(wordSize-1)) - 1)
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// extract that data that we'll shift
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data := b.set[i] & dataMask
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// set the positions of the data mask to 0 in the element where we insert
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b.set[i] &= ^dataMask
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// shift data mask to the left and insert its data to the slice element
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b.set[i] |= data << 1
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// add 1 to length of BitSet
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b.length++
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return b
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}
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// String creates a string representation of the Bitmap
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func (b *BitSet) String() string {
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// follows code from https://github.com/RoaringBitmap/roaring
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@ -217,6 +281,43 @@ func (b *BitSet) String() string {
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return buffer.String()
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}
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// DeleteAt deletes the bit at the given index position from
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// within the bitset
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// All the bits residing on the left of the deleted bit get
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// shifted right by 1
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// The running time of this operation may potentially be
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// relatively slow, O(length)
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func (b *BitSet) DeleteAt(i uint) *BitSet {
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// the index of the slice element where we'll delete a bit
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deleteAtElement := i >> log2WordSize
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// generate a mask for the data that needs to be shifted right
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// within that slice element that gets modified
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dataMask := ^((uint64(1) << (i & (wordSize - 1))) - 1)
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// extract the data that we'll shift right from the slice element
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data := b.set[deleteAtElement] & dataMask
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// set the masked area to 0 while leaving the rest as it is
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b.set[deleteAtElement] &= ^dataMask
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// shift the previously extracted data to the right and then
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// set it in the previously masked area
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b.set[deleteAtElement] |= (data >> 1) & dataMask
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// loop over all the consecutive slice elements to copy each
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// lowest bit into the highest position of the previous element,
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// then shift the entire content to the right by 1
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for i := int(deleteAtElement) + 1; i < len(b.set); i++ {
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b.set[i-1] |= (b.set[i] & 1) << 63
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b.set[i] >>= 1
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}
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b.length = b.length - 1
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return b
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}
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// NextSet returns the next bit set from the specified index,
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// including possibly the current index
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// along with an error code (true = valid, false = no set bit found)
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@ -293,9 +394,8 @@ func (b *BitSet) NextSetMany(i uint, buffer []uint) (uint, []uint) {
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End:
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if size > 0 {
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return myanswer[size-1], myanswer[:size]
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} else {
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return 0, myanswer[:0]
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}
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return 0, myanswer[:0]
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}
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// NextClear returns the next clear bit from the specified index,
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@ -672,7 +772,7 @@ func (b *BitSet) DumpAsBits() string {
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for ; i >= 0; i-- {
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fmt.Fprintf(buffer, "%064b.", b.set[i])
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}
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return string(buffer.Bytes())
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return buffer.String()
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}
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// BinaryStorageSize returns the binary storage requirements
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