fixed totp and go mod

This commit is contained in:
ston1th 2019-05-04 21:51:48 +02:00
commit 3a3140875e
297 changed files with 52714 additions and 15245 deletions

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@ -62,12 +62,12 @@ const allBits uint64 = 0xffffffffffffffff
var binaryOrder binary.ByteOrder = binary.BigEndian
// default json encoding base64.URLEncoding
var base64Encoding *base64.Encoding = base64.URLEncoding
var base64Encoding = base64.URLEncoding
// Marshal/Unmarshal BitSet with base64.StdEncoding(Default: base64.URLEncoding)
// Base64StdEncoding Marshal/Unmarshal BitSet with base64.StdEncoding(Default: base64.URLEncoding)
func Base64StdEncoding() { base64Encoding = base64.StdEncoding }
// Marshal/Unmarshal Binary as Little Endian(Default: binary.BigEndian)
// LittleEndian Marshal/Unmarshal Binary as Little Endian(Default: binary.BigEndian)
func LittleEndian() { binaryOrder = binary.LittleEndian }
// A BitSet is a set of bits. The zero value of a BitSet is an empty set of length 0.
@ -192,6 +192,70 @@ func (b *BitSet) Flip(i uint) *BitSet {
return b
}
// Shrink shrinks BitSet to desired length in bits. It clears all bits > length
// and reduces the size and length of the set.
//
// A new slice is allocated to store the new bits, so you may see an increase in
// memory usage until the GC runs. Normally this should not be a problem, but if you
// have an extremely large BitSet its important to understand that the old BitSet will
// remain in memory until the GC frees it.
func (b *BitSet) Shrink(length uint) *BitSet {
idx := wordsNeeded(length + 1)
if idx > len(b.set) {
return b
}
shrunk := make([]uint64, idx)
copy(shrunk, b.set[:idx])
b.set = shrunk
b.length = length + 1
b.set[idx-1] &= (allBits >> (uint64(64) - uint64(length&(wordSize-1)) - 1))
return b
}
// InsertAt takes an index which indicates where a bit should be
// inserted. Then it shifts all the bits in the set to the left by 1, starting
// from the given index position, and sets the index position to 0.
//
// Depending on the size of your BitSet, and where you are inserting the new entry,
// this method could be extremely slow and in some cases might cause the entire BitSet
// to be recopied.
func (b *BitSet) InsertAt(idx uint) *BitSet {
insertAtElement := (idx >> log2WordSize)
// if length of set is a multiple of wordSize we need to allocate more space first
if b.isLenExactMultiple() {
b.set = append(b.set, uint64(0))
}
var i uint
for i = uint(len(b.set) - 1); i > insertAtElement; i-- {
// all elements above the position where we want to insert can simply by shifted
b.set[i] <<= 1
// we take the most significant bit of the previous element and set it as
// the least significant bit of the current element
b.set[i] |= (b.set[i-1] & 0x8000000000000000) >> 63
}
// generate a mask to extract the data that we need to shift left
// within the element where we insert a bit
dataMask := ^(uint64(1)<<uint64(idx&(wordSize-1)) - 1)
// extract that data that we'll shift
data := b.set[i] & dataMask
// set the positions of the data mask to 0 in the element where we insert
b.set[i] &= ^dataMask
// shift data mask to the left and insert its data to the slice element
b.set[i] |= data << 1
// add 1 to length of BitSet
b.length++
return b
}
// String creates a string representation of the Bitmap
func (b *BitSet) String() string {
// follows code from https://github.com/RoaringBitmap/roaring
@ -217,6 +281,43 @@ func (b *BitSet) String() string {
return buffer.String()
}
// DeleteAt deletes the bit at the given index position from
// within the bitset
// All the bits residing on the left of the deleted bit get
// shifted right by 1
// The running time of this operation may potentially be
// relatively slow, O(length)
func (b *BitSet) DeleteAt(i uint) *BitSet {
// the index of the slice element where we'll delete a bit
deleteAtElement := i >> log2WordSize
// generate a mask for the data that needs to be shifted right
// within that slice element that gets modified
dataMask := ^((uint64(1) << (i & (wordSize - 1))) - 1)
// extract the data that we'll shift right from the slice element
data := b.set[deleteAtElement] & dataMask
// set the masked area to 0 while leaving the rest as it is
b.set[deleteAtElement] &= ^dataMask
// shift the previously extracted data to the right and then
// set it in the previously masked area
b.set[deleteAtElement] |= (data >> 1) & dataMask
// loop over all the consecutive slice elements to copy each
// lowest bit into the highest position of the previous element,
// then shift the entire content to the right by 1
for i := int(deleteAtElement) + 1; i < len(b.set); i++ {
b.set[i-1] |= (b.set[i] & 1) << 63
b.set[i] >>= 1
}
b.length = b.length - 1
return b
}
// NextSet returns the next bit set from the specified index,
// including possibly the current index
// along with an error code (true = valid, false = no set bit found)
@ -293,9 +394,8 @@ func (b *BitSet) NextSetMany(i uint, buffer []uint) (uint, []uint) {
End:
if size > 0 {
return myanswer[size-1], myanswer[:size]
} else {
return 0, myanswer[:0]
}
return 0, myanswer[:0]
}
// NextClear returns the next clear bit from the specified index,
@ -672,7 +772,7 @@ func (b *BitSet) DumpAsBits() string {
for ; i >= 0; i-- {
fmt.Fprintf(buffer, "%064b.", b.set[i])
}
return string(buffer.Bytes())
return buffer.String()
}
// BinaryStorageSize returns the binary storage requirements