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ston1th 2021-05-27 01:03:07 +02:00
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LICENSE Normal file
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Copyright (C) 2021 Marius Schellenberger
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* The names of the authors and/or contributors may not be used to
endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL ston1th BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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# GoL - Conway's Game of Life
Implemented in Go using multithreading and visualization.
## Usage
```
go run main.go | vlc -
```

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module git.giftfish.de/ston1th/gol
go 1.16

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main.go Normal file
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package main
import (
"fmt"
"image"
"image/color"
"image/jpeg"
"math/rand"
"os"
"time"
)
const (
//size = 150
size = 30
zoom = 8
fps = 2
)
type Grid struct {
G [size][size]bool
}
func (g *Grid) Blinker() {
g.G[14][13] = true
g.G[14][14] = true
g.G[14][15] = true
}
func (g *Grid) Bipole() {
g.G[14][14] = true
g.G[14][15] = true
g.G[15][14] = true
g.G[16][17] = true
g.G[17][16] = true
g.G[17][17] = true
}
func (g *Grid) Tripole() {
g.G[14][14] = true
g.G[14][15] = true
g.G[15][14] = true
g.G[16][15] = true
g.G[16][17] = true
g.G[17][18] = true
g.G[18][17] = true
g.G[18][18] = true
}
func (g *Grid) Pulsator() {
for i := 10; i < 20; i++ {
g.G[i][14] = true
}
}
func (g *Grid) Glider() {
g.G[1][0] = true
g.G[2][1] = true
g.G[2][2] = true
g.G[1][2] = true
g.G[0][2] = true
}
func (g *Grid) Random() {
rand.Seed(size)
for i := 0; i < size; i++ {
for j := 0; j < size; j++ {
g.G[i][j] = rand.Intn(2) == 1
}
}
}
/*
func (g *Grid) Pentomino() {
g.G[75][74] = true
g.G[76][74] = true
g.G[74][75] = true
g.G[75][75] = true
g.G[75][76] = true
}
*/
type GOL struct {
grid1 *Grid
grid2 *Grid
Gen int
}
func NewGOL() (g *GOL) {
g = &GOL{grid1: new(Grid), grid2: new(Grid)}
g.grid1.Blinker()
//g.grid1.Bipole()
//g.grid1.Tripole()
//g.grid1.Pulsator()
//g.grid1.Random()
//g.grid1.Pentomino()
return
}
func min(i int) int {
if i == -1 {
return i + 1
}
return i
}
func max(i int) int {
if i == size {
return i - 1
}
return i
}
func (g *GOL) Check(x, y int) {
n := 0
for i := min(x - 1); i <= max(x+1); i++ {
for j := min(y - 1); j <= max(y+1); j++ {
if g.grid1.G[i][j] {
if !(i == x && j == y) {
n++
}
}
}
}
if g.grid1.G[x][y] {
switch n {
case 0, 1:
g.grid2.G[x][y] = false
case 2, 3:
g.grid2.G[x][y] = true
default:
g.grid2.G[x][y] = false
}
} else {
if n == 3 {
g.grid2.G[x][y] = true
}
}
}
func (g *GOL) Grid() (gr *Grid) {
gr = new(Grid)
for i := 0; i < size; i++ {
gr.G[i] = g.grid1.G[i]
}
g.grid1, g.grid2 = g.grid2, new(Grid)
return
}
func main() {
gol := NewGOL()
gc := make(chan *Grid, 10)
ic := make(chan image.Image, 10)
go func() {
o := jpeg.Options{100}
img := <-ic
for {
select {
case img = <-ic:
default:
}
err := jpeg.Encode(os.Stdout, img, &o)
if err == nil {
os.Stdout.Sync()
}
time.Sleep(time.Millisecond * 16)
}
}()
go func() {
s := size * zoom
r := image.Rect(0, 0, s, s)
for {
img := image.NewNRGBA(r)
grid := <-gc
x := 0
y := 0
for i := 0; i < size; i++ {
for j := 0; j < size; j++ {
var c color.Color
if grid.G[i][j] {
c = color.Black
} else {
c = color.White
}
for a := 0; a < zoom; a++ {
for b := 0; b < zoom; b++ {
img.Set(x+a, y+b, c)
}
}
y += zoom
}
x += zoom
y = 0
}
ic <- img
}
}()
for {
for i := 0; i < size; i++ {
for j := 0; j < size; j++ {
gol.Check(i, j)
}
}
gc <- gol.Grid()
gol.Gen++
fmt.Fprintf(os.Stderr, "\rGeneration: %d", gol.Gen)
time.Sleep(time.Second / fps)
}
}