Update vendoring (#801)
* Update vendor github.com/godbus/dbus@v4.1.0 * Update vendor github.com/golang/protobuf/proto * Update vendor github.com/mdlayher/netlink/... * Update vendor github.com/prometheus/client_golang/prometheus/... * Update vendor github.com/prometheus/client_model/go * Update vendor github.com/prometheus/common/... * Update vendor github.com/prometheus/procfs/... * Update vendor github.com/sirupsen/logrus@v1.0.4 * Update vendor golang.org/x/... * Update vendor gopkg.in/alecthomas/kingpin.v2 * Remove obsolete vendor github.com/mdlayher/netlink/genetlink
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14
vendor/github.com/mdlayher/netlink/conn.go
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vendor/github.com/mdlayher/netlink/conn.go
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@ -27,6 +27,10 @@ var (
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// A Conn is a connection to netlink. A Conn can be used to send and
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// receives messages to and from netlink.
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//
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// A Conn is safe for concurrent use, but to avoid contention in
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// high-throughput applications, the caller should almost certainly create a
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// pool of Conns and distribute them among workers.
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type Conn struct {
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// sock is the operating system-specific implementation of
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// a netlink sockets connection.
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@ -330,4 +334,14 @@ type Config struct {
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// Groups is a bitmask which specifies multicast groups. If set to 0,
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// no multicast group subscriptions will be made.
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Groups uint32
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// Experimental: do not lock the internal system call handling goroutine
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// to its OS thread. This may result in a speed-up of system call handling,
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// but may cause unexpected behavior when sending and receiving a large number
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// of messages.
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//
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// This should almost certainly be set to false, but if you come up with a
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// valid reason for using this, please file an issue at
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// https://github.com/mdlayher/netlink to discuss your thoughts.
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NoLockThread bool
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}
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